Why did we sleep on this?!

Yesterday and today we finally got to try Sleeping Gods, we played through our first adventure! 🤩 We somehow underestimated the kickstarter campaign when it was running so we missed out on it. Of course after delivery, we heard a ton of positive feedback on it, but it was too late and we had to wait until we could find a retail copy.
And the first impression is quite good. Here is what we liked and what could have been improved:
👍 We liked how the story is modular, yet we had a feeling we are working towards a great finale. This is achieved through the events getting more challenging throughout the current "round" of event deck, the happenings on depleated event deck, character development, collecting totems, etc.
👍 Good tutorial playthrough makes it easy to start playing
👍 Combat and resource management keeps you on your toes
👍 Table presence and art
👍 Choices and some replayability... yeah, it is a story driven game, therefore the replayability is limited... however we reached the ending nr. 12, which means there are an few more paths to discover ;)
👍 No miniatures so I can just play a story game without the urge to paint dozens of minis first... first world problems, I know 😅
✋ Ambiguities in the rules (e.g. some character abilities)
✋ Makes you want to buy a bigger table as you come closer to the campaign end: endless amount of items and quests get collected and have to be stored somewhere 🙃
✋Sometimes short and strange stories, but it also has a charm
