Tindaya first impressions

Tindaya first impressions

We only had a quick learning session of our freshly arrived πŸŒ‹ Tindaya Deluxe Edition before heading out to Essen, so these are only our first half-impressions. πŸ˜… But I definitely wanted to highlight this game!

Players are tribes on the Canary Islands, paying tribute 🀲 to the gods to avoid their wrath , surviving disasters πŸŒͺ️ and defending against invading conquistadors βš”οΈ over 3 eras. You can play either coop or semi-coop. We tried coop as we aren't fans of the "fighting together, but only one person wins" aspect. 

It might have to do with the rushed learning and playing, but I think it is quite hard to teach and learn 🀯 - also to win as you juggle a lot of things. Most things make thematic sense, but there are a lot of small rule nuances to remember.

In the action phase you use markers to activate actions on your board, either developing new inventions, producing resources with your settlements or moving your meeples to gather things, make new settlements, etc.

You have many jobs in every era:

πŸ”Έ Keep your people and animals together so they can reproduce

πŸ”Έ Have enough food so no one starves but also not too much or else it goes to waste. Both would anger the gods.

πŸ”Έ Watch the prophecies and try to avoid disasters. Also have fire to pay the prophets for future eras.

πŸ”Έ Have enough people and weapons to be able to fend off invaders.

🧐 Meanwhile the amount of actions per era are quite limited, some action markers are also one-use only. How many resource tokens you can gather is also quite restricted. You need each other to gather everything needed because not everyone knows every trade.

I love how the volcano eruptions, tsunamis and godly catastrophes are implemented 😍 - and how the overall design compels people to cooperate.

Tindaya is really thematic and the production quality is amazing - as a Deluxe KS should be of course. It's awesome so far and I can't wait to explore it further and master the rules a bit more. 😁