Rampaging mythological creatures

Rampaging mythological creatures

I have to confess that we don’t play Horrified that much, but we have all 4 versions. (And I am also kind of excited for Horrified: Dungeons & Dragons 😅). I just really love the system and how all the monsters you go up against have their unique mini-games to solve - and you always have a mix of at least 3 monsters in a single game at the same time! 😁

Horrified has the basic framework of many crisis-management co-op games; doing a few actions each turn, then drawing a card from a deck that makes (bad) things happen. However it has some additional stuff going on. 👉There is a set-collection element as you need to collect items from the map, both to defend against monster attacks and to interact with their special mechanics. There is also some ‘pick-up and deliver’ as you need to escort neutral characters to save them from monsters, and to get Perk cards as a reward. But the really fun stuff are the monsters themselves. 😊

We just tried Horrified: Greek Monsters for the first time. 🥳 The box has 6 mythological monsters to fight. In our game we went up against Cerberus, Minotaur and Medusa - we almost won, but ended up running out of monster cards a little bit too soon. 😶

🐕‍🦺For Cerberus we needed to open the Gate to the Underworld with a Yahtzee-esque symbol matching dice mini-game, then bait or push him to the door so he returns home.
🗿Medusa needed to be lured to 4 mirror traps, after which we could finally fight her in her statue garden. 
🪓To defeat Minotaur we had to assemble a labyrinth with a little tile-laying puzzle, then lock him inside. 

Of course all of the little actions for these need a bunch of items of different colors and values, so you are always on the move, dodging monsters, escorting characters, searching for lairs and collecting stuff.

I think our main issue with Horrified is the randomness. 🎲 Sometimes a monster card could activate multiple monsters, or maybe nothing happens. Monster attacks are also resolved with dice rolls, so bad luck could end a game, and good luck could make things trivial. So it feels more random than e.g. Pandemic.

Nonetheless I still adore it. 🙂