Let's take that crown solo
We had a lot of fun playing the prototype copy of 👑 The Old King's Crown, and as the Kickstarter is coming to an end now, I guess this is the perfect occasion to talk more about the game! 😊
We already covered this game and talked about how good it is - 👉secretly playing cards in an effort to win clashes, to activate locations with different effects. Ultimately you are racing for influence points to become the next King. Many card keywords, special skills, asymmetric decks, faction abilities (and much more) make this game quite complex! ⚙️ Even though you are often just choosing which 3-4 cards to play to which row, the decisions always have a lot of layers, players have a lot to mull over. It would seem like human input is a must for such a game…
☝️But what if I told you that you can play The Old King's Crown in solo too? 😮 It's always so cool to see automa implementations in all kinds of games.
The automa will slip into the role of one of the factions, but it has it's own deck of cards. Well, multiple different decks actually. 🧐
Each round the behaviour cards determine where the automa will focus its attention, and where it will place cards, and the effects that happen when it wins.
Its faction cards have icons on their backs, which are used for prioritising cards for placement. This way the automa can actually use stronger cards where needed - and there is semi-hidden information, as you do get a gist of the card's strength. However upon setup the automa does get Fog cards into its faction deck too, so subsequent games are different, and it keeps you guessing.
What's great is that solo isn't a dumbed-down version of the game. The automa uses all kinds of mechanics and effects, really making it feel like a human opponent.
You have multiple difficulties, modifiers and automa archetypes to choose from, or you can even craft a unique opponent each time! A lot of challenges await you! 😉
A prototype of this game was kindly shared by the publisher for us to try out. Just a heads-up: all the components are prototypes, so things might look or play a bit differently in the final version. For more details, check out our content policy.