A tableau-building game about time and decline

A tableau-building game about time and decline

🗿Ancient Knowledge is a card-drafting tableau-building game. But not just any other game! To me this is one of the most innovative implementations for this genre, very engaging and enjoyable. 🥰

The central mechanism of Ancient Knowledge is how the Monument cards you’ve played to your timeline keep sliding to the left each turn. ⏳ Eventually they reach the end of your timeline - they decline and go into your “Past” pile. Extremely fitting for this theme! 😁 Basically, cards come into play with knowledge tokens on them, and you want to remove them all before they reach your Past, because knowledge you lose that way counts as minus points at the end of the game. 

And this is the core of the fun. 👉 There are countless ways to remove knowledge tokens, and every card has its own nuances. You can possibly push back cards on your timeline so you win more time; There are cards that are worth lots of points, but have a lot of knowledge and a specific way to remove them; There are monuments that require other monuments to be adjacent to them on the timeline. And so on. 🧐 Cards can either have an instant effect on play, an effect that triggers each turn, or an effect that only triggers when the card reaches the past. I don’t want to go too deep here, suffice to say there is lots of awesomeness! 🤩

The fun doesn’t end at Monument cards! 🙌
👑You can also play Artifacts to your player board. These are permanent, however there are only 5 slots and (usually) no way of discarding them. These add some engine building elements and can help your strategy if you choose well. 
⚙️Additionally you can get Technology cards, which again have all sorts of effects, and sometimes specific requirements as well.

Turns are simple: just choose 2 actions to perform from 5, then on to the next player. This way the game has a nice and easy flow. 👍

The game ends when someone has 14 Monuments in their past. It is not necessarily a race however, as choosing synergistic cards might score better - after all, quality often beats quantity. 😉