A small-scale Concordia?

A small-scale Concordia?

🏰Sardegna is a small box area-majority game for 2-4 players, and is a re-release of Kreta, a game from 19 years ago. 😯 It comes in a nifty magnetic box that folds out to act as the game board. Gameplay is quick, simple, but highly tactical! 🙃

All of the action in Sardegna revolves around 11 scoring events. ⚔️ There is a queue of 11 Fort cards, of which only 2 are visible. These cards determine around which Fort space the next area majority scoring takes place. The map itself is divided into territories with fort spaces between them.

Players will use their hand of cards 🃏 to place or move villagers, villages, forts, ships or their priest. Your goal is to win majorities in specific areas when a scoring is triggered by someone playing their Sentinel card. 🧐 You win a majority if you have the most influence in a territory. Villagers, priests and ships add 1 influence. Villages give 2 influence but have the disadvantage of being immovable. Forts give 1 influence but for multiple adjacent territories. ☝️Your fort and village pieces are also limited, so you have to make sure you don’t place them into areas that don’t need them.

Every played card stays on the table until someone plays their Sentinel, triggering the scoring. You count up majorities and hand out points, then everyone gets all their cards back. Then the next Fort card is revealed - as an added bonus, whoever played the Sentinel has a choice to discard this card for a new random one. 👍

Finally, you have a Farmer card that let’s you collect resource tokens 🌾 from territories for set-collection. This has a small route-building element, as you have to have a line of villagers connected to a ship. ⚓

💬As cards allow people to move pieces around, the situation on the board remains dynamic. A good eye and strategic thinking are a must-have! 😉 The game plays pretty well even at 2p, though it all gets very zero-sum. Everything you lose, the other player wins. It should be more even with 3 or 4p. The biggest difficulty is how you keep having to recount influence of players each turn after people move around. A real test of arithmetics skills. 😅